Representações sobre o feminino em sequências fílmicas de animações
Abstract
Animation cinema is increasingly consolidating itself as a booming market in which blockbuster and box office success ensures the continuation of various narratives, adding new adventures and characters to the original plots. Looking at the animations produced in the first decade of the 21st century we identified a male hegemony, data that contrasts with the later decade whose female protagonism is gaining more space and representativeness.
The objective of our work is to identify and analyze from female characters absent from the originals, the insertion and trajectory of the feminine during the film sequences, seeking to understand from which images and discourses the feminine is constructed. For our study, we chose three animations sequences: Ice Age (Blue Sky Studios, 2002, 2006, 2009, 2012 and 2016); Despicable Me (Universal Pictures / Illumination Entertainment, 2010, 2013 and 2017) and How to Train Your Dragon (DreamWorks Animation, 2010, 2014 and 2019). We seek theoretical support in Cultural Studies, Feminist and Gender Studies, as well as the theorizations of Michel Foucault. Our working hypothesis is that despite the existence of normative discourses that naturalize stereotyped images and practices around female gender and sexual identities, the elected corpus embraces a moment of transition. At the end of the analysis, it was possible to see that alongside the reiteration of certain traditional representations, others arise, pointing to new ways of understanding and representing the feminine.
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