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Now showing items 21-27 of 27
Chatbots: a importância do processamento de língua natural para a experiência do usuário
(Universidade Federal de São Carlos, 2023-03-22)
The chatbot market has been showing exponential growth in the Brazilian territory in the last five years, going from 8 thousand chatbots created in 2017 to 60 thousand in 2019, 101 thousand in 2020 and 216 thousand in 2021. ...
RPG de mesa como ferramenta educativa e objeto de estudo linguístico
(Universidade Federal de São Carlos, 2023-04-04)
In this final term paper, we seek to explore the value of Tabletop Roleplaying Games, displaying their potential as a study object for the field of linguistics, as well as its potential as tool for education. In order to ...
O monstro no ecilpse ético: um estudo discursivo-midiológico da encarnação gótica de "Barbazul"
(Universidade Federal de São Carlos, 2023-04-06)
Anabella López’s Barbazul (2017) is an editorial object (SALGADO, 2020) that evokes a discursive ethos (MAINGUENEAU, 2008), a self-image, that is ominous. Our hypothesis in this undergraduate paper is that this book also ...
A reinvenção do jornalismo literário no formato podcast: uma análise discursiva foucaultiana de "Praia dos Ossos"
(Universidade Federal de São Carlos, 2023-08-31)
This research seeks to analyze the podcast Praia dos Ossos, which reconstitutes the story of Ângela Diniz, a woman from the high society of Minas Gerais, murdered by Doca Street in 1976 at Praia dos Ossos in Búzios. The ...
"Eles não entenderam o que leram: trajetos de memória na interpretação de obras ficcionais no audiovisual
(Universidade Federal de São Carlos, 2024-01-31)
This Monograph aims to analyze the assertion: "The people complaining didn"t read
Sandman or didn"t understand what they read," made by Neil Gaiman during an
interview with the Omelete website in response to racist and ...
Pragmática e estratégias comunicativas presentes nos jogos virtuais: um exemplo em Rainbow Six Siege
(Universidade Federal de São Carlos, 2024-02-16)
This study aimed to understand how communication occurs in the game Rainbow Six Siege (R6S) and how this communicative exchange takes place in a competitive virtual environment that requires cooperation among players to ...
Podemos conversar? Uma análise sobre a estrutura conversacional e o interlocutor invisível nos podcasts
(Universidade Federal de São Carlos, 2024-02-16)
This work aims to analyze the activation of conversational strategies for audience engagement and connection in the scientific linguistics outreach podcast, 'Mexendo com a Língua' ('Playing with Language'). By using ...