Resumo
In this work, a practical analysis was carried out on the feasibility of
implementing educational games as a tool for environmental education. The
project was aimed at students in the third year of elementary school in the
municipal education network of the city of Angatuba-SP. Two games with
environmental themes were created, with the aim of raising students'
awareness of the importance of the environment and the possible implications
related to environmental impacts, addressing issues such as the conscious use
of water, deforestation, correct disposal of waste, among others. Along with the
games, the students answered a dissertation form with questions related to the
environment. Through these forms it was possible to carry out an analysis on
the feasibility and effectiveness of the project in question.