A utilização de jogos com movimento como recurso didático: diversificando as formas do ensinar e do aprender.
Fecha
2004-03-05Autor
Mascioli, Suselaine Aparecida Zaniolo
Metadatos
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This research had as the subject matter, the use of the game with movement as assistance on
school teaching. The approach of the subject-matter at issue, required a series of inquiries and
considerations about the situation that involves it, once it was not considered relevant to
analyze a teaching assistance, without considering all the problems surrounding it. If we
observe the classrooms and the school spaces, we are probably going to find speeches on the
educational purposes that look for graduating students able to search and accomplish
knowledge, and also students who are critical, creative, conscious and social transformers.
We are also probably going to deal with educational practices not suitable to such projects
and that lead the student, several times, to the passivity, immobility and lack of reflection. In
the face of this situation, the present study, that was done in the form of research-intervention,
proposed to search by means of games with movement, to develop a part of the school content
of the elementary school, focusing on games that explore the body movement and utilizing
other school spaces beyond the classroom. Such games were prioritized because we judge that
the motor experiences can assist the cognitive development and the development of abilities
necessary to the learning process of children. Thus learning as Demerval Saviani, Álvaro
Vieira Pinto and other education studious that the main role of the school is to socialize the
elaborate knowledge and the acquisition of the instruments, like reading and writing, which
make it possible to access and dominate a group of knowledge, this research study tried to
methodize on the following issue: Is it possible to use games with movement as auxiliary
instruments to teach subject contents related to the curriculum of the elementary school? In
order to answer this question, it was necessary, however, to look for answers to other two
main inquiries: How are the educational games with movements understood by the teachers
and how are they used, in order to serve as teaching instruments of the school contents of the
elementary school?
The results made clear that the educational game with movement can be a great associated to
the teacher's practice, providing a better atmosphere for the teaching, a didactic situation,
which can intermediate students and the acquisition of school contents by communicating the
school knowledge in an attractive way, in order to make it interesting for the student, as well
as by assisting the assimilation and systematization processes of it. However, in order to
obtain that, the teacher needs when using it, to develop an auto-reflexive process, dedicating
his/her conscious attention to what is being taught (content) and how it is being taught (way),
in order to obtain the game as an educational source, to rescue the pleasure and happiness on
learning that it can provide. It also seemed to be necessary, for instance, to take care related to
the atmosphere established among the teacher and the students and to the kind of participation
and involvement of them, during the games with movements, as well as the degree of
difficulties established by the rules and purposes and in the face of the school contents
focused, in order to get promising results with the above-mentioned teaching instrument.