Objetos de aprendizagem multimídia provenientes da captura ubíqua de apresentações multimodais: produção, interação e análise
Abstract
The evolution of ubiquitous computing, techniques for handling continuous media and composition, representation and presentation of multimedia objects, among other areas of information technology and communication, enable the exploration and study of interesting results that can be achieved with the incorporation of these technologies in different areas of knowledge and application. The areas of Electronic Learning (EE) and Massive Online Open Courses (MOOC) were chosen to perform this kind of study and exploration. Besides providing a rich environment for research in education, the work required applied research in ubiquitous computing, human-computer interaction and multimedia systems. The work also included the development and improvement of prototypes, particularly presentation machines and capture & access systems for human activities. As a byproduct, it presents an intrumentalized classroom which can perform the ubiquitous capture of multimodal educational presentation for further generation of an equivalent multimedia learning object. These learning objects can be accessed via Learning Management System (LMS) on the Web in an asynchronous way or in synchronous sessions with professors/tutors/students. The multimedia learning objects may be used in MOOCs and as support for classroom learning. Moreover, the log of users interactions with the objects can provide clues for improvement in the educational presentation.