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Videogames e a narrativa seriada : quest como ferramenta para a construção de mundos
(Universidade Federal de São Carlos, 2010-09-03)
Historically, quests where frequently used by players, which empirically analyzed and systematized them with the intention of revealing the inner structure of games. After that, there was a need to address them as the ...
We will hold the line : o fandom como forma de participação dos fãs no desenvolvimento do universo transmidiático do jogo mass effect
(Universidade Federal de São Carlos, 2015-06-15)
The advent and popularization of the Internet has enabled the cultural convergence movement, creating numerous online communities as well as the consolidation of collective intelligence. Without being blocked by geographical ...
A aventura narrativa da Telltale Games: um estudo de caso de Game of Thrones – A Telltale Games Series
(Universidade Federal de São Carlos, 2020-03-05)
Adventure games, as a genre defined in the context of electronic games, have had throughout their history evolutions and transformations that allowed more, and more, complex stories to be told through video games. The ...