• Um motor para jogos digitais universais 

      Garcia, Franco Eusébio (Universidade Federal de São Carlos, UFSCar, Programa de Pós-Graduação em Ciência da Computação - PPGCC, , 29/05/2014)
      Digital games are being played gradually more for entertainment, leisure and as a tool for education. However, one does not observe an increase in gaming accessibility corresponding to the ascending importance and use of ...
    • FamilySense: ferramenta computacional para jogos terapêuticos culturalmente contextualizados 

      Villena, Johana María Rosas (Universidade Federal de São Carlos, UFSCar, Programa de Pós-Graduação em Ciência da Computação - PPGCC, , 27/08/2010)
      It is described in this Dissertation a computational tool named FamilySense, which aims to support the therapist to create contextualized games according to the profile of each family in therapy, in order to allow this ...
    • Videogames e a narrativa seriada : quest como ferramenta para a construção de mundos 

      Oliveira, Jônatas Kerr de (Universidade Federal de São Carlos, UFSCar, Programa de Pós-Graduação em Imagem e Som - PPGIS, , 03/09/2010)
      Historically, quests where frequently used by players, which empirically analyzed and systematized them with the intention of revealing the inner structure of games. After that, there was a need to address them as the ...
    • Novas narrativas para multiplataformas: um estudo sobre jogos de realidade alternada 

      Correia, Gabriel Costa (Universidade Federal de São Carlos, UFSCar, Programa de Pós-Graduação em Imagem e Som - PPGIS, , 18/12/2013)
      The main goal of this dissertation is to introduce the alternate reality game as a new narrative for multiplatform. By new narratives are understood the forms of storytelling arising from the current development of digital ...