Abstract
The e-sports or electronic sports are a way of competing using videogames that have gained popularity in recent years. Its relevancy has attracted the making of new studies, and in this monograph the objective is to analyze the videogames and e-sports market growth and make a comparison between e-sports and traditional games. In addition to the literature research, a documental analysis was conducted using secondary sources like e-sports specialized websites and e-athletes blogs to gather data about the activity. As a result, it was observed an economic relevancy from e-sports and the videogame market, despite its brief existence.