Liberdade e restrição : jogos de computador e linguagem
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Electronic games currently move a lot of money in the entertainment industry, but are also used in other activities, such as educational and advertising, becoming a cultural item important to note. When researching more about it, it was perceived lack of language studies, especially studies that join linguistic theory with theories that deal with games. The aim of this study is to find a way to unite the two theories. We try to answer the following research questions: Which is the relationship between games and culture? In what sense games can be understood as texts? How games convey meanings? There is freedom within the game? Current research seeks to understand a process in which there is construction of meanings, so it fits in bakhtinian discussions on the production of humanities. It also deals with functioning forms of present both in games and in the language, moving towards a common origin. Both in games and in everyday life we see relations between restriction and freedom, relations that the individual is on the unpredictability of life. The main pillars of theoretical basis for the current research is in the area related to games, Huizinga texts (2008), and Frasca (2007) and Engenfeldt-Nielsen et al. (2009); as linguistic basis we use the concepts of Bakhtin (2003, 2009) of utterance, speech gender and ideological sign.