• Fã-ativismo na telenovela em família 

      Arab, Analú Bernasconi; http://lattes.cnpq.br/0904805718133708 (Universidade Federal de São Carlos, UFSCar, Programa de Pós-graduação em Imagem e Som, Câmpus São Carlos, 04/08/2015)
      If fan-activism actions have already been related to fan engagement in order to achieve a result in relation to their favorite media content, nowadays they are emerging from real-world concernings through consumption bias ...
    • Novas narrativas para multiplataformas: um estudo sobre jogos de realidade alternada 

      Correia, Gabriel Costa; http://lattes.cnpq.br/4746938817536999 (Universidade Federal de São Carlos, UFSCar, Programa de Pós-graduação em Imagem e Som, , 18/12/2013)
      The main goal of this dissertation is to introduce the alternate reality game as a new narrative for multiplatform. By new narratives are understood the forms of storytelling arising from the current development of digital ...
    • Star Wars: um estudo sobre o universo da franquia cinematográfica 

      Ferraraz Junior, Claudio; http://lattes.cnpq.br/2629634964745566 (Universidade Federal de São Carlos, UFSCar, Programa de Pós-graduação em Imagem e Som, , 30/11/2012)
      The major media conglomerates consolidated from the 1980s invest heavily on franchises captained by blockbusters movies and a wide range of products derived from them, in search of larger profits in the worldwide entertainment ...
    • The Lost Experience: estratégias de imersão em jogos de realidade alternada 

      Mesquita Júnior, Dario de Souza; http://lattes.cnpq.br/3971073259949864 (Universidade Federal de São Carlos, UFSCar, Programa de Pós-graduação em Imagem e Som, , 03/02/2012)
      Among the current media forms, the alternate reality games (ARG) is in the spotlights due its capability of giving a ludic experience with strong immersive qualities. Setting its fictional world in sync with everyday ...
    • A nova grande mídia : uma análise de Bloggers, YouTubers, Instagrammers 

      Milanetto, Giovana; http://lattes.cnpq.br/7989520113452666 (Universidade Federal de São Carlos, UFSCar, Programa de Pós-graduação em Imagem e Som, Câmpus São Carlos, 19/04/2016)
      With this research, we explore the configuration of the new media, emerged from a network of blogs and social platforms like YouTube and Instagram. Knowing that nowadays there's a potentially available system for any ...
    • Um estudo sobre Podcasteros de Game of Thrones 

      Murta, Cíntia Maria Gomes; http://lattes.cnpq.br/5993482249864845 (Universidade Federal de São Carlos, UFSCar, Programa de Pós-graduação em Imagem e Som, Câmpus São Carlos, 14/06/2016)
      Known as the Age of Conversation, the present time is marked by horizontal communication, based on connectivity between people and their networking. This setting reconfigures the media landscape from new conversation ...
    • Videogames e a narrativa seriada : quest como ferramenta para a construção de mundos 

      Oliveira, Jônatas Kerr de; http://lattes.cnpq.br/5453784250803736 (Universidade Federal de São Carlos, UFSCar, Programa de Pós-graduação em Imagem e Som, , 03/09/2010)
      Historically, quests where frequently used by players, which empirically analyzed and systematized them with the intention of revealing the inner structure of games. After that, there was a need to address them as the ...
    • Junho, 2013 : o acontecimento discursivo transmídia 

      Padovani, Gustavo; http://lattes.cnpq.br/2674652563269825 (Universidade Federal de São Carlos, UFSCar, Programa de Pós-graduação em Imagem e Som, Câmpus São Carlos, 29/07/2016)
      The manifestations occured in June 2013 in Brazil were marked by a large content production by a great diversity of users, indie medias and the traditional media. Whitin this premise, this research uses discourse analysis ...
    • Aspectos canônicos da narrativa transmidiática em Lost 

      Toledo, Glauco Madeira de; http://lattes.cnpq.br/3902874128810762 (Universidade Federal de São Carlos, UFSCar, Programa de Pós-graduação em Imagem e Som, , 28/06/2012)
      The concept of transmedia storytelling by Henry Jenkins is taken in order to differentiate it from the concept of cross-media, older and worked earlier by several authors. Based on a comparison, it is proposed that the ...
    • A construção de mundos online: uma análise da comunidade de fãs de Lost, Darkufo 

      Trento, Francisco Beltrame; http://lattes.cnpq.br/6399881805812837 (Universidade Federal de São Carlos, UFSCar, Programa de Pós-graduação em Imagem e Som, , 17/10/2013)
      This dissertation aims to analyze the world-building process as spaces of transmidiatic communication. We listed information from the distinct media utilized on the development of the TV series Lost, including it internal ...