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Estudos da linguagem audiovisual em animações estereoscópicas : análise da representação tridimensional nas narrativas
(Universidade Federal de São Carlos, 2016-08-16)
The research herein is consolidated in fantastical narratives presented in animation movies allied
with deep perception exploration. Its development aims to investigate how visual resources are
used in animation movies ...
A aventura narrativa da Telltale Games: um estudo de caso de Game of Thrones – A Telltale Games Series
(Universidade Federal de São Carlos, 2020-03-05)
Adventure games, as a genre defined in the context of electronic games, have had throughout their history evolutions and transformations that allowed more, and more, complex stories to be told through video games. The ...
Animação estereoscópica: relações entre a tecnologia audiovisual e a percepção da profundidade
(Universidade Federal de São Carlos, 2014-07-30)
The stereoscopic application is not in itself a technical novelty, because, already in 1838, the first device that allowed the stereoscopic display is designed. In the early years of its invention new apparatus were ...
Chonewood: una historia paralela del cine ecuatoriano
(Universidade Federal de São Carlos, 2020-02-06)
This research investigates the cinema made in the city of Chone located on the Ecuadorian coast. Here Since 1994 there has been a phenomenon within Ecuador's cinema historically marked by a discontinuity. This phenomenon ...
O som das Fontainhas: uma análise da banda sonora de três filmes de Pedro Costa
(Universidade Federal de São Carlos, 2020-07-03)
This research analyzes the film sound of three works by Portuguese filmmaker Pedro Costa, namely Bones (1997), In Vanda’s Room (2000) and Colossal Youth (2006), which together compose what is commonly referred to as ...