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A influência da estereoscopia na experiência imersiva nos videogames
(Universidade Federal de São Carlos, 2015-05-15)
Stereoscopy is a form of image reproduction older than photography itself, and unlike it, it
rearranges the spatiality of the elements in the screen, allowing observers different points of view.
Although stereoscopy being ...
O papel da iniciativa pública na produção nacional de games
(Universidade Federal de São Carlos, 2014-09-15)
To fulfill its purpose, we will get this work started from the present conditions of the national videogame production. That is a rising industry with increasing attention from the national state because of its potential ...
The Lost Experience: estratégias de imersão em jogos de realidade alternada
(Universidade Federal de São Carlos, 2012-02-03)
Among the current media forms, the alternate reality games (ARG) is in the spotlights due its capability of giving a ludic experience with strong immersive qualities. Setting its fictional world in sync with everyday ...