Desenvolvimento de um jogo pedagógico virtual para o ensino do equilíbrio químico
Abstract
Chemical equilibrium is an issue of fundamental importance for the understanding of chemical reactions. However, their presence in High School is given in a little problematized and conceptual, turning very frequently to the algebraic aspects. Alternative teaching resources, such as games, provide a playful approach and allow the teacher to promote the study of the topic in a more interesting and accessible way to the student. At the same time, the use of virtual platforms carries with it the ease of access, which can be done from anywhere and at any time (asynchronous to a conventional classroom moment) and does not require extra costs with the acquisition of physical objects, such as trays, dice and cards. In addition, the possibility of analyzing the results using the tools provided in the platform itself, evaluating the responsiveness and success rate of each question used, further favors the tool. In this context, the development of the game that is the object of this study was carried out with the intention of offering a freely accessible tool in a virtual and gamified environment that allows the teacher to work the questions proposed in the scope of his class or to use them as a task orsurvey Of requirements. The questions that are part of the scope of the game were selected from vestibular exams or proposed in an authorial way, divided into three sequential modules. Access to the game was made available to all users of the Ludo Educativo portal, and a group of 27 high school students from the private network of Ribeirão Preto, volunteers and reacting asynchronously, participated and had their impressions analyzed, enabling a partial analysis , The limitations and potentialities of the resource developed
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