Lógica fuzzy e o Poker : a Matemática para vencer a sorte
Abstract
Poker is a highly popular card game worldwide, involving aspects such as strategy, technical
skill, risk management, and luck, and is currently considered a mind sport. Due to the
existence of monetary prizes for winners, the inherent complexities of this game are
extensively studied to develop strategies aimed at improving the performance of players
in high-level competitions, many of which are grounded in logic and mathematics. The
objective of this dissertation was to develop a computational mathematical model based
on fuzzy logic that classifies poker player profiles, specifically for the Texas Hold’em
Online variant. The proposed methodology involves analyzing statistical data from
players and consists of fuzzy modeling of critical variables related to the dynamics of the
game. Inferences and defuzzification are performed using Mamdani and Center of Gravity
methods and are computationally processed with the MATLAB fuzzy toolbox. The player
data was extracted from the Poker Tracker platform, and access was facilitated through
association with a professional player. Additionally, research and tests were conducted
to determine standard reference values, ranges for class definitions, and validation of the
results returned by the developed model. It is concluded that the model can predict
actions a player might take at certain moments in the game and also their chances of
success. This approach deepens the understanding of the complex
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