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Now showing items 51-60 of 177
Uma solução peer-to-peer para a implantação de jogos multiusuário baseada no padrão emergente MPEG-4 MU.
(Universidade Federal de São Carlos, 2003-08-21)
This work describes the implementation of a support structure to 3D virtual networked games, based on the emergent standard multiuser MPEG-4 in a Gnutella hybrid peer-to-peer network. This solution minimizes the disadvantages ...
Projeto de um servidor de vídeo sob demanda paralelo e distribuído.
(Universidade Federal de São Carlos, 2003-05-30)
This work presents an architecture for the development of a Video on Demand (Vod) Server using a Parallel Distributed File System. In the development of this work several aspects related to the project of VoD Servers are ...
Reengenharia de interfaces utilizando Wrapping.
(Universidade Federal de São Carlos, 2003-09-05)
With the technological evolution and the increasing utilization of the Internet, companies and governmental institutions have been looking for modern solution to replace and improve their legacy systems. These kind of ...
Ambiente para especificação de aplicações multimídia com suporte de qualidade de serviço.
(Universidade Federal de São Carlos, 2004-08-23)
This work describes an environment for specification of distributed
multimedia applications with demanded Quality of Service (QoS) detailing.
The description of the application is made in a hierarchic way, in the
user, ...
Um avaliador de cenários simulados para reseqüenciamento da produção em sistemas automatizados de manufatura usando lógica nebulosa.
(Universidade Federal de São Carlos, 2004-08-20)
In the search for competitive advantages, companies of the manufacture industry segment have been investing in the production flexibility and processes automation, looking
for assisting a variety of types of products, ...
End-user programming como apoio ao desenvolvimento de sistemas com realidade virtual.
(Universidade Federal de São Carlos, 2003-08-22)
Over the years, the software industry has steadily increased software application
functionalities with the idea of meeting the requirements of a large number of users with
different needs and profiles. This attempt has ...
Aplicabilidade de padrões de interação humano-computador e de engenharia de software no processo de desenvolvimento de sistemas interativos.
(Universidade Federal de São Carlos, 2005-05-23)
Both Software Engineering (SE) and Human-Computer Interaction (HCI), two
areas within Computer Science, propose process models, methods, techniques and tools for
interactive systems development. However, those areas differ ...
Desenvolvimento de um sistema de aquisição de informações volumétricas usando métodos de triangulação a laser e campo de visão variável.
(Universidade Federal de São Carlos, 2004-08-31)
The most efficient 3D acquisition systems use the principle of laser
triangulation or the principle of time of flight TOF. In the systems based on
triangulation, the range and the depth variation are very limited, but ...
Uma arquitetura modular para controle de FMS.
(Universidade Federal de São Carlos, 2005-08-26)
In order to attend the market quickly, a company need to have flexibility and to
change its production line, to assist to the production of personalized products, to
change the raw material or, even, the conception of the ...
Reuso de componentes para interfaces com realidade virtual apoiado pelo ambiente GaCIV.
(Universidade Federal de São Carlos, 2003-08-25)
This work presents the GaCIV Computational Environment (Configurable
Templates for Development of Virtual Reality Interfaces) for building interfaces with
non-immersive Virtual Reality for applications in different domains. ...