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End-user programming como apoio ao desenvolvimento de sistemas com realidade virtual.
(Universidade Federal de São Carlos, 2003-08-22)
Over the years, the software industry has steadily increased software application
functionalities with the idea of meeting the requirements of a large number of users with
different needs and profiles. This attempt has ...
Aplicabilidade de padrões de interação humano-computador e de engenharia de software no processo de desenvolvimento de sistemas interativos.
(Universidade Federal de São Carlos, 2005-05-23)
Both Software Engineering (SE) and Human-Computer Interaction (HCI), two
areas within Computer Science, propose process models, methods, techniques and tools for
interactive systems development. However, those areas differ ...
Desenvolvimento de um sistema de aquisição de informações volumétricas usando métodos de triangulação a laser e campo de visão variável.
(Universidade Federal de São Carlos, 2004-08-31)
The most efficient 3D acquisition systems use the principle of laser
triangulation or the principle of time of flight TOF. In the systems based on
triangulation, the range and the depth variation are very limited, but ...
Uma arquitetura modular para controle de FMS.
(Universidade Federal de São Carlos, 2005-08-26)
In order to attend the market quickly, a company need to have flexibility and to
change its production line, to assist to the production of personalized products, to
change the raw material or, even, the conception of the ...
Classificação de data streams utilizando árvore de decisão estatística e a teoria dos fractais na análise evolutiva dos dados
(Universidade Federal de São Carlos, 2014-03-24)
A data stream is generated in a fast way, continuously, ordered, and in large quantities. To process data streams there must be considered, among others factors, the limited use of memory, the need of real-time processing, ...
Reuso de componentes para interfaces com realidade virtual apoiado pelo ambiente GaCIV.
(Universidade Federal de São Carlos, 2003-08-25)
This work presents the GaCIV Computational Environment (Configurable
Templates for Development of Virtual Reality Interfaces) for building interfaces with
non-immersive Virtual Reality for applications in different domains. ...
ProGrid: uma infra-estrutura de suporte a programação paralela em grades computacionais.
(Universidade Federal de São Carlos, 2003-05-26)
The computational Grid concept allows resource sharing in large scale. This work
introduces the ProGrid system, an architecture for computational Grids, whose
communication and resource management infrastructure is used ...
Um motor para jogos digitais universais
(Universidade Federal de São Carlos, 2014-05-29)
Digital games are being played gradually more for entertainment, leisure and as a tool for education. However, one does not observe an increase in gaming accessibility corresponding to the ascending importance and use of ...
Mineração de regras de associação sequenciais em séries temporais e visualização: aplicação em dados agrometeorológicos
(Universidade Federal de São Carlos, 2012-08-03)
Technological development brought improvements in the technology of climate sensors and Earth's surface image acquisition, gathering increasing amounts of data. Generally, when these data are submitted to mining algorithms, ...
Desenvolvimento de um algoritmo de planejamento de trajetória em ambientes desconhecidos e não estruturados para UAVs
(Universidade Federal de São Carlos, 2021-08-30)
To make a UAV (Unmanned Aerial Vehicle) autonomous, it must perform actions without human interference in its missions. Regardless of the area of operation, several autonomous UAV missions require path planning, being able ...