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Now showing items 111-120 of 673
Uma arquitetura de nomeação para a internet utilizando redes virtuais
(Universidade Federal de São Carlos, 2007-11-26)
Regarding new computational and networking requisites such as wireless networks, mutihoming interfaces, load-balancing mechanisms and several other middleboxes [1] present today, these facts, allied to the static and ...
Aprendizado de máquina baseado em separabilidade linear em sistema de classificação híbrido-nebuloso aplicado a problemas multiclasse
(Universidade Federal de São Carlos, 2009-06-29)
This master thesis describes an intelligent classifier system applied to multiclass non-linearly separable problems called Slicer. The system adopts a low computacional cost supervised learning strategy (evaluated as ) ...
Investigando a capacidade de comunicação e o consumo de bateria de PDAs em redes Bluetooth e Wi-Fi
(Universidade Federal de São Carlos, 2007-06-11)
This work presents an investigation about the behavior of PDAs (Personal Digital Assistants) in wireless networks, focusing on the communication capability and battery consumption. Our hypothesis consists that hardware ...
Construção da camada de interface gráfica e de um wizard para o framework GRENJ
(Universidade Federal de São Carlos, 2009-05-20)
Enterprises need information systems for executing their processes on an efficient way. Market demands that these systems are developed at short term, at low cost and they need to get high quality and flexibility. Reuse ...
Arquitetura para controle de políticas de tarifação em redes WiMAX mesh
(Universidade Federal de São Carlos, 2009-06-03)
In the last years, much effort has been applied to study Wireless Mesh Networks (WMNs). As part of this effort, the IEEE 802.16 Standard for Local and Metropolitan Area Networks specifies a mesh mode operation for WiMAX ...
Uma solução peer-to-peer para a implantação de jogos multiusuário baseada no padrão emergente MPEG-4 MU.
(Universidade Federal de São Carlos, 2003-08-21)
This work describes the implementation of a support structure to 3D virtual networked games, based on the emergent standard multiuser MPEG-4 in a Gnutella hybrid peer-to-peer network. This solution minimizes the disadvantages ...
Projeto de um servidor de vídeo sob demanda paralelo e distribuído.
(Universidade Federal de São Carlos, 2003-05-30)
This work presents an architecture for the development of a Video on Demand (Vod) Server using a Parallel Distributed File System. In the development of this work several aspects related to the project of VoD Servers are ...
Reengenharia de interfaces utilizando Wrapping.
(Universidade Federal de São Carlos, 2003-09-05)
With the technological evolution and the increasing utilization of the Internet, companies and governmental institutions have been looking for modern solution to replace and improve their legacy systems. These kind of ...
Ambiente para especificação de aplicações multimídia com suporte de qualidade de serviço.
(Universidade Federal de São Carlos, 2004-08-23)
This work describes an environment for specification of distributed
multimedia applications with demanded Quality of Service (QoS) detailing.
The description of the application is made in a hierarchic way, in the
user, ...
Um avaliador de cenários simulados para reseqüenciamento da produção em sistemas automatizados de manufatura usando lógica nebulosa.
(Universidade Federal de São Carlos, 2004-08-20)
In the search for competitive advantages, companies of the manufacture industry segment have been investing in the production flexibility and processes automation, looking
for assisting a variety of types of products, ...