Investigando implementação de mecânicas do gênero RTS em jogos digitais em realidade virtual
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Universidade Federal de São Carlos
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Virtual reality video games allow for a wide exploration of new implementations of user interactions; however, there isn't much variety with the types of genres and experiences the medium has shown so far: most games have adapted the same types of genres and experiences of traditional "flat" video games. This dissertation aims to propose a few new implementation solutions for a central mechanic of a traditional video game genre that is seldom adapted to VR (Virtual Reality), the RTS (Real Time Strategy); and then test them through user evaluations to determine their quality and effectiveness. With that various characteristics of various basic RTS game mechanic implementations of unit selection and movement were determined and a prototype of those mechanics implemented under the Godot game engine was produced and made available.
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LIMA, Martim Fernandes Ribeiro. Investigando implementação de mecânicas do gênero RTS em jogos digitais em realidade virtual. 2025. Trabalho de Conclusão de Curso (Graduação em Ciência da Computação) – Universidade Federal de São Carlos, São Carlos, 2025. Disponível em: https://repositorio.ufscar.br/handle/20.500.14289/22382.
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Except where otherwise noted, this item's license is described as Attribution-ShareAlike 3.0 Brazil
