Recomendações de design para jogos educacionais Inclusivos para diferentes dispositivos
Resumen
In the last decades, digital games have invaded people daily lives. The increasingly fast and
accessible Internet, combined with the popularization of mobile devices, have promoted the
growth of the digital games market, previously restricted to the consoles and desktops now
are spread out on smartphones and tablets screens. This reality reached the school environment
and digital educational games emerged, with resources capable of bringing an active,
fun and immersive learning to the school environment, in addition to allowing content to
become accessible inside and outside the classroom. However, considering these resources
are predominantly graphic, most games exclude people with visual impairments. The aim
of this work is to propose a set of recommendations for the design of educational games
for different devices, including people with visual impairments. To this end, a literature
review was conducted and two sets of recommendations were found and served as the basis
for this study: EduGameAccess (Fontoura Junior, 2018), which includes recommendations
for design of inclusive educational games and Korhonen’s set (2016), which includes recommendations
for design of games for mobile devices. The two sets were analyzed and
adapted, resulting in an initial recommendation set for the design of inclusive educational
games for different devices. This initial set was evaluated and tested in the design and development
process of the educational game A Era Inclusiva, developed by the Laboratório
de Objetos de Aprendizagem (LOA), which made it possible the set refinement. To improve
and validate the initial set, a case study was conducted, based on the adaptation of
the game Forca, developed by LOA, using the proposed set, resulting in the Forca Inclusiva game. Iterative cycles of design, development and evaluation were carried out and the
final version of the game and the proposed recommendation set, called EduGameAccessM
was obtained, containing 39 recommendations. The game final version conformance
with EduGameAccess-M was evaluated by specialists and developers. In addition, playability
tests and EgameFlow questionnaire were applied with four group of users (blind, color
blind, low vision and no visual impairment) to evaluate the target audience experience with
the obtained game. The results indicates that EduGameAccess-M can be effective in the
design of an inclusive educational game for desktop and mobile devices.
Colecciones
El ítem tiene asociados los siguientes ficheros de licencia: