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Um estudo correlacional entre habilidades sociais, suporte social e qualidade de vida de cuidadores familiares de idosos
(Universidade Federal de São Carlos, 2018-03-02)
The demand for care of elderly family has increased exponentially in Brazil, while the availability of family support tends to be increasingly restricted. Thus, many caregivers of elderly people report intense difficulties ...
Desempenho cognitivo e reconhecimento de expressões faciais das emoções com estímulos estáticos e dinâmicos em idosos com e sem depressão maior
(Universidade Federal de São Carlos, 2019-02-25)
Background: Depression in late life is associated with worse prognosis, a more chronic course and a higher rate of relapse compared to younger patients, and cognitive impairment, involving domains such as memory, attention ...
Avaliação de repertórios matemáticos básicos de indivíduos com síndrome de Williams
(Universidade Federal de São Carlos, 2019-07-07)
Williams syndrome is a genetic disorder marked by the deletion of approximately 25 genes on chromosome 7q11.23. In addition to typical facial features, Williams's syndrome is marked by an asymmetric cognitive profile in ...
Os efeitos do gênero e do histórico de Informantes na confiança seletiva de crianças
(Universidade Federal de São Carlos, 2019-04-12)
Although children use other people’s testimony to learn, recent evidence suggests they do it in a critical manner, trusting their informants selectively. The present study investigated which criterion was privileged by ...
Efeitos do ensino do responder relacional dêitico sobre o desempenho de crianças pré-escolares em tarefas de teoria da mente
(Universidade Federal de São Carlos, 2019-06-07)
Theory of Mind is the ability to attribute mental states to self and other individuals which, in turn, allows one to predict human behavior. Researchers who base their work on Relational Framing Theory claim that Perspective ...
Jogos digitais e cognição social de crianças: um estudo experimental
(Universidade Federal de São Carlos, 2020-09-25)
In the last decade, the number of new digital games of various genres has grown a lot, eminently after the creation of game management platforms and after the dissemination of eSports. Digital games, beyond their entertainment ...