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O processo transcriativo de São Bernardo de Leon Hirszman
(Universidade Federal de São Carlos, 2010-05-10)
The purpose of our research was to recoup some of the ideas about the intersemiotic translation of Graciliano Ramos' novel Sao Bernardo (1934) to the cinema. In this masters dissertation we realised the creative genesis ...
Dialogismo e tradução intersemiótica em Pink Floyd The Wall: luto e melancolia na Inglaterra do pós-guerra
(Universidade Federal de São Carlos, 2010-09-10)
The film Pink Floyd The Wall, adaptation to the cinema of the Pink Floyd´s concept album, tells the Pink´s story, a musician, that was born in England during the World War II final years, he had his father died in a battle ...
Herói popular sob ironia na cena política: estudo sobre o personagem e o entrelaçamento entre ficção e realidade nos filmes Macunaíma (1969) e Terceiro Milênio (1982)
(Universidade Federal de São Carlos, 2010-08-09)
The dissertation leans over an analysis of aspects of the mise-en-scène at the two chosen films, having focus in the fictional and non-fictional character rendered ironical in the Cinema Novo s (brazilian new cinema) stage ...
Cineastas e a formação da ANCINE (1999-2003)
(Universidade Federal de São Carlos, 2010-06-24)
This paper studies the Brazilian cinematography corporation political joint between 1999 and 2003. Starting from fiscal renounce model crisis in the national film production, wherein the dialog narrowing between filmmakers ...
Filmes domésticos : uma abordagem a partir do acervo da Cinemateca Brasileira
(Universidade Federal de São Carlos, 2010-01-20)
Cinemateca Brasileira, the largest film archive in Brazil, for years has stored, catalogued and conserved a large number of Brazilian films that have survived to the present day. But in order for a film to be thoroughly ...
As câmeras cinematográficas nos anos 1950/1960 e o cinema brasileiro
(Universidade Federal de São Carlos, 2010-08-02)
The motion picture cameras have changed through the years. However, they have kept their main design which has not changed during this period. One of the goals of this text is to understand how that design was created, and ...
Videogames e a narrativa seriada : quest como ferramenta para a construção de mundos
(Universidade Federal de São Carlos, 2010-09-03)
Historically, quests where frequently used by players, which empirically analyzed and systematized them with the intention of revealing the inner structure of games. After that, there was a need to address them as the ...
A caracterização da produção de materiais didáticoeducativos audiovisuais para educação superior a distância na UFSCar
(Universidade Federal de São Carlos, 2010-11-19)
This survey aims to collect data on the production of audiovisual content intended for undergraduate courses in e-learning mode. Mapped Thus, each of the elements produced, their production system and the actors who work ...